Final concept painting for Axel Reidar and Anders Mikkelsen. The concept was based loosely off of Norwegian bilcross and street racing.
Final image was completed using Photoshop, Blender and Modo.
Portrait of Donovan Maxwell, the Galactic Union Hegemon. This was key art character design used for my sci-fi IP 'Foreigner.'
Character portrait sketches for a selection of the leads in ‘Foreigner.’ From left to right is Axel Reidar, Rick Lonestar, Donovan Maxwell and Jack El-Amin.
Character concept designs for the six leads of 'Foreigner.' From left to right: Natalya Rossikova, Axel Reidar, Rick Lonestar, Donovan Maxwell, Jack El-Amin and Eli Hillersberg.
This piece received a Featured Artwork award from CG Society.
Breakdowns, 'B' variations, and ideation will follow at a later date.
Weapon design concept for Rick Lonestar's revolver.
A full process breakdown is available on ArtStation.
Render of Rick’s revolver. The gun was made using Blender and Modo.
A full process breakdown from kitbash to render is available on ArtStation.
Jack's bow, the Noctis Avem, from 'Foreigner.' These images show a breakdown of my process from concept to final render. As Jack is an early Martian colonist, I wanted the bow to look like it was made from scrap parts found on the base.
This piece was modeled in modo and ZBrush, textured in Substance Painter, and rendered out of modo. A full breakdown is available on ArtStation.
Concept page for Jack’s bow, the Noctis Avem. This page also served as my orthogonal sheet moving forward in 3D.
Key art rendering of Natalya’s sniper rifle, the Matryoshka .338.
A full breakdown is available on ArtStation.
Final render of the Matryoshka .338, completed using Blender and Modo.
A full breakdown from kitbash to render is available on ArtStation.
Final concept for the Martian Separatist Colony. Piece was completed using Blender and Photoshop.
Environment design explorations for the Martian Separatist colony. I wanted a modular environment that took advantage of limited resources, both material and biological.
Quick building exploration for the ghost town on Cronus. I wanted the space to have Wild West influences, but also indicate that the environment has few natural resources.
Mock up for Rick’s visor for his ship. The eye shield has a holographic display to aid navigation, can be removed if the pilot is using implanted AR lenses.
Roughs for ‘Street Race.’ This was to explore different lighting and blocking for the composition.
Explorations for an upcoming key art piece.