A selection of mood sketches exploring character lighting. Each sketch borrowed it's lighting style and composition from a film. Intentionally disparate styles of lighting were chosen. From left to right: Steve McKinney, Donovan Ambrozij, Eli Hillersberg, and Jack El-Amin.
This is a snapshot of my concepting process with her. With Natalya, I needed to determine which piece of her background was going to be the design driver.
The four chosen designs for refinement were Soviet-forward, Doctor-forward, and Future-forward. Steve and Rick’s designs spoke more to time period/age, so the parkour inspired future-forward design was selected as her final design.
A flight suit design idea. There are a couple different wear variants based on where the pilot is/amount of oxygen available.
The initial idea grew out of a concept of using tension straps on the boots to simulate gravitational pull in a lower gravity environment.
A selection of boards for the 'Mark of Cain' arc of 'Foreigner.' Air Force pilot Rick crash lands on a deserted area of Mars.
Initial design concepts for the Martian Separatist Colony. The colony is located in a low-gravity, low-oxygen and limited resource area of Mars. Each design was built off the idea of building a modular colony into the environment as a sealed habitat.
Snapshots of a few block-ins for a key art painting. These were used to establish the tonal mood and where the major 'design blocks' would fall.
Snapshots of a few block-ins for a key art painting. These were used to establish the overall composition and basic lighting for the piece.
Set of 'character select' icons to inform the player who is currently in their party when selecting their team.
Each icon graphically reflects it's respective character's primary function on the team.